![]() ![]() If yes, the suzerain can call their tributaries to war. If yes, the tributary relationship breaks when the tributary dies. If yes, the tributary relationship breaks when the suzerain dies. ![]() "paying tribute") for this tributary type Localization string used for whatever is paid (paying $TRIBUTE$, eg. ![]() ![]() Localization used for suzerain of the tributary type (eg. Localization string used for tributaries of that type when referring to multiple (eg. Localization string used for tributaries of this type when referring to just one (eg. The following data should be defined for each tributary type (though all of it is optional and can be left out) (The docs don't specify what happens when no "nomadic" tributary type exists, so one should probably always exist.) If Horse Lords is enabled, all different-culture characters of nomads become tributaries with the "nomadic" tributary type - this is hardcoded. Calling a tributary type "none" is an error. If not, the game should automatically create one. A tributary type named "default" should always exist. Please help with verifying or updating older sections of this article.Īt least some were last verified for version 2.8.Įach tributary type must be defined in a file in /common/tributary_types/. ![]()
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